Canvas3D.ScreenshotFinal().3D · physics · post-processing
3D Bowling
Ten-pin bowling with a real physics ball: hook, oil pattern wear, pin deflection and lane friction. The one that made rigid-body contact behaviour and the post-processing chain earn their keep, because a bowling ball that does not curve convincingly is immediately obvious.
- Rigid bodies, friction cones and swept collision
- Tone mapping, bloom and colour grading over the frame
- Lane oil simulated across a session, not faked per throw